package com.GameSpace.CoreAssets;

public class Grid {
	private float width; //width of the grid box
	private float height; //height of the grid box
	private boolean isOccupied;
	Coordinate coordinate;
	//private int occupyingBlock;
	//private int backgroundColor;
	
	public void setWidth(float w){
		width = w;
	}
	
	public void setHeight(float h){
		height = h;
	}
	
	public float getWidth(){
		return width;
	}
	
	public float getHeight(){
		return height;
	}
	
	public void setIsOccupied(boolean val){
		isOccupied = val;
	}
	
	public Boolean getIsOccupied(){
		return isOccupied;
	}
	
}
